# Arithmetic Statements

Note

While this section is up-to-date and complete, it has to be reformated to be easier on the eyes. All UPPERCASE statement names and code should be changed to lowercase.

## `IN _ SOLVE _`

The `IN - SOLVE` statement will solve a simple arithmetic expression and place the result in a NUMBER variable. Only `+`, `-`, `/`, `*` operators, NUMBER values, and TEXT values can be used in a MATH-EXPRESSION. Other LDPL arithmetic functions, like `floor` and `modulo`, are not supported by this statement and should be used as standalone statements. TEXT values will be implicitly converted to NUMBERs using the same algorithm as the one used in `store _ in _`.

Spaces must be used to separate numbers, variables and operators.

As in actual arithmetic, `*` and `/` have higher precedence than `+` and `-` , while parens `()` can be used to group expressions.

Syntax:

 `1` ``````IN SOLVE ``````

Example:

 `1` ``````IN myNumVariable SOLVE 1 + 1 ``````

Will set the value of `myNumVariable` to `2`.

Area of Circle:

 ``` 1 2 3 4 5 6 7 8 9 10``` ``````DATA: Radius is NUMBER Area is NUMBER PROCEDURE: DISPLAY "Enter Radius: " ACCEPT Radius IN Area SOLVE 3.14159 * (Radius * Radius) DISPLAY "Area is: " Area CRLF ``````

Outputs:

 ```1 2``` ``````Enter Radius: 0.5 Area is: 0.7853975 ``````

## `FLOOR`

The `FLOOR` statement rounds down the value of NUMBER-VAR to the nearest lower integer.

Syntax:

 `1` ``````FLOOR ``````

## `CEIL`

Info

This feature is currently only available in LDPL 4.5 Groovy Gualicho.

The `CEIL` statement rounds up the value of NUMBER-VAR to the nearest higher integer.

Syntax:

 `1` ``````CEIL ``````

## `FLOOR _ IN _`

Info

This feature is currently only available in LDPL 4.5 Groovy Gualicho.

The `FLOOR _ IN _` statement rounds down the value of NUMBER-VAR to the nearest lower integer and stores the result in a NUMBER variable.

Syntax:

 `1` ``````FLOOR IN ``````

## `CEIL _ IN _`

Info

This feature is currently only available in LDPL 4.5 Groovy Gualicho.

The `CEIL _ IN _` statement rounds up the value of NUMBER-VAR to the nearest higher integer and stores the result in a NUMBER variable.

Syntax:

 `1` ``````CEIL IN ``````

## `ADD _ AND _ IN _`

Info

This feature is currently only available in LDPL >= 4.5 Groovy Gualicho and LDPL <= 3.0.5 Creative Carnotaurus.

The `ADD` statement adds two NUMBER values and stores the result in a NUMBER variable.

Syntax:

 `1` `````` ADD AND IN ``````

## `SUBTRACT _ FROM _ IN _`

Info

This feature is currently only available in LDPL >= 4.5 Groovy Gualicho and LDPL <= 3.0.5 Creative Carnotaurus.

The `SUBTRACT` statement subtracts two NUMBER values and stores the result in a NUMBER variable.

Syntax:

 `1` `````` SUBTRACT FROM IN ``````

## `MULTIPLY _ BY _ IN _`

Info

This feature is currently only available in LDPL >= 4.5 Groovy Gualicho and LDPL <= 3.0.5 Creative Carnotaurus.

The `MULTIPLY` statement multiplies two NUMBER values and stores the result in a NUMBER variable.

Syntax:

 `1` `````` MULTIPLY BY IN ``````

## `DIVIDE _ BY _ IN _`

Info

This feature is currently only available in LDPL >= 4.5 Groovy Gualicho and LDPL <= 3.0.5 Creative Carnotaurus.

The `DIVIDE` statement divides two NUMBER values and stores the result in a NUMBER variable.

Syntax:

 `1` `````` DIVIDE BY IN ``````

## `MODULO _ BY _ IN _`

The `MODULO` statement calculates the remainder of the modulo operation between two NUMBER values and stores the result in a NUMBER variable.

Syntax:

 `1` `````` MODULO BY IN ``````

## `GET RANDOM IN _`

The `GET RANDOM` statement stores a random value between 0 (inclusive) and 1 (noninclusive) in a NUMBER variable.

Syntax:

 `1` ``````GET RANDOM IN ``````

## `RAISE _ TO _ IN _`

Info

This feature is currently only available in LDPL 4.5 Groovy Gualicho.

The `RAISE <a> TO <b> IN <c>` statement calculates `a^b` and stores the result in `c`.

Syntax:

 `1` ``````RAISE TO IN ``````

## `LOG _ IN _`

Info

This feature is currently only available in LDPL 4.5 Groovy Gualicho.

The `LOG _ IN _` statement calculates the natural logarithm of a NUMBER and stores the result in a NUMBER variable.

Syntax:

 `1` ``````LOG IN ``````

## `SIN _ IN _`

Info

This feature is currently only available in LDPL 4.5 Groovy Gualicho.

The `SIN _ IN _` statement calculates the sine of a NUMBER and stores the result in a NUMBER variable.

Syntax:

 `1` ``````SIN IN ``````

## `COS _ IN _`

Info

This feature is currently only available in LDPL 4.5 Groovy Gualicho.

The `COS _ IN _` statement calculates the cosine of a NUMBER and stores the result in a NUMBER variable.

Syntax:

 `1` ``````COS IN ``````

## `TAN _ IN _`

Info

This feature is currently only available in LDPL 4.5 Groovy Gualicho.

The `TAN _ IN _` statement calculates the tangent of a NUMBER and stores the result in a NUMBER variable.

Syntax:

 `1` ``````TAN IN ``````